By Adam Chapman
This e-book offers the 1st in-depth exploration of games as history. Chapman places forth 5 easy different types of research for realizing historic games: simulation and epistemology, time, house, narrative, and affordance. via those equipment of research he explores what those video games uniquely provide as a brand new kind of heritage and the way they produce representations of the previous. through taking an inter-disciplinary and obtainable process the e-book presents a selected and company first origin upon which to construct extra exam of the opportunity of games as a ancient form.
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Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice (Routledge Advances in Game Studies) by Adam Chapman
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