Download e-book for iPad: Real-Time Shader Programming (The Morgan Kaufmann Series in by Ron Fosner

By Ron Fosner

ISBN-10: 1558608532

ISBN-13: 9781558608535

Now that computing device clients have entered the world of programmable undefined, pix programmers can create 3D photos and animations resembling these produced by means of RenderMan's procedural programs—-but in genuine time. here's a ebook that might deliver this state-of-the-art know-how in your desktop. starting with the mathematical fundamentals of vertex and pixel shaders, and construction to distinctive debts of programmable shader operations, Real-Time Shader Programming presents the basis and strategies worthy for replicating well known cinema-style 3D images in addition to growing your personal real-time procedural shaders. A compelling writing variety, colour illustrations all through, and ratings of on-line assets make Real-Time Shader Programming an quintessential tutorial/reference for the sport developer, snap shots programmer, video game artist, or visualization programmer, to create numerous real-time 3D effects.

* encompasses a whole reference of the low-level shader language for either DirectX eight and DirectX nine * presents an interactive shader demonstration instrument (RenderMonkeyTM) for checking out and experimenting * keeps an up-to-date model of the special shader reference part at www.directx.com * Teaches the newest shader programming ideas for high-performance real-time 3D graphics

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Real-Time Shader Programming (The Morgan Kaufmann Series in Computer Graphics) by Ron Fosner


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