
By Carly A. Kocurek
ISBN-10: 0816691827
ISBN-13: 9780816691821
ISBN-10: 0816691835
ISBN-13: 9780816691838
Video gaming: it’s a boy’s international, correct? That’s what the wishes us to imagine. Why and the way we got here to conform are what Carly A. Kocurek investigates during this provocative attention of ways an industry’s longing for respectability connected with cultural narratives approximately expertise, masculinity, and early life on the video arcade.
From the sunrise of the golden age of games with the release of Atari’s Pong in 1972, during the industry-wide crash of 1983, to the hot nostalgia-bathed revival of the arcade, Coin-Operated Americans explores the improvement and implications of the “video gamer” as a cultural identification. This cultural-historical trip takes us to the dual Galaxies arcade in Ottumwa, Iowa, for an in depth examine the origins of aggressive gaming. It immerses us in video gaming’s first ethical panic, generated by way of Exidy’s loss of life Race (1976), an unlicensed edition of the movie Death Race 2000. And it ventures into the area of game motion pictures comparable to Tron and WarGames, within which avid gamers develop into fantastic, boyish heroes.
Whether carrying out a phenomenological journey of a vintage arcade or comparing makes an attempt, then and now, to manage or eliminate arcades and coin-op games, Kocurek does greater than record the increase and fall of a now-booming undefined. Drawing on newspapers, interviews, oral heritage, motion pictures, and tv, she examines the criteria and incidents that contributed to the frequent view of video gaming as an enclave for younger males and boys.
A case research of this as soon as emergent and now revived medium grew to become the presumed enclave of boys and younger males, Coin-Operated Americans is background that holds beneficial classes for modern tradition as we fight to handle pervasive sexism within the area of video games—and within the electronic operating international beyond.
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Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade by Carly A. Kocurek
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